Gem Illuminator
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GameLostRay Member List

This is the complete list of members for GameLostRay, including all inherited members.

calculateColor()LightRay
calculateSuccessors()LightRayprotected
collidingGem() const LightRayprotected
color() const LightRayslot
colorChanged()LightRaysignal
direction() const LightRayslot
endPosition() const LightRayslot
endPositionChanged()LightRaysignal
gameLost()GameLostRaysignal
GameLostRay(QObject *parent=0)GameLostRayexplicit
isPlayerBeforeCollisionPoint()LightRayprotected
isStatic() const LightRayslot
LightRay(QObject *parent=0)LightRayexplicit
m_alreadyLostGameLostRayprotected
m_collidingGemLightRayprotected
m_dataLightRayprotected
m_isStaticLightRayprotected
m_playerLightRayprotected
m_sceneLightRayprotected
m_selectedSuccessorLightRayprotected
m_successorsLightRayprotected
normalizedDirection() const LightRayslot
normalizedOrthogonalVector() const LightRay
player() const LightRayslot
playerChanged()LightRaysignal
scene() const LightRayslot
sceneChanged()LightRaysignal
selectedSuccessor()LightRayslot
setCollidingGem(AbstractGem *gem)LightRayprotected
setColor(const QVector3D &color)LightRayslot
setEndPosition(const QVector3D &position)LightRayslot
setPlayer(Player *attachedPlayer)LightRayslot
setScene(Scene *owningScene)LightRayslot
setSelectedSuccessor(LightRay *successor)LightRayslot
setStartPosition(const QVector3D &position)LightRayslot
setStatic()LightRayslot
startPosition() const LightRayslot
startPositionChanged()LightRaysignal
successors()LightRayslot
update(int timeDifference) overrideGameLostRayvirtual
~LightRay()LightRayvirtual